Hush Tiles
Tap tiles into a seven-slot tray until the board is clear. Every level is dealt backward from a winning line the game has already played — so an unwinnable board is not something Hush Tiles is able to deal.
Free. Coming to the App Store for iPhone; the browser version is playable now.
That is the real game. Tap a tile.
Tiles from Hush Tiles. Seven slots in the tray, and three of a kind clear.
More games
Quiet Vials: Pour Puzzle
Sort tubes, free undo, par
A pour puzzle with no way to lose. Tap one tube, then another, and the top run of colour crosses — and every level prints the fewest pours it can be finished in, so you always know the standard you are being measured against.

What is true of every game we ship
The privacy page is generated from the build
Not written about it. Each game's privacy page is compiled from the same manifest the game itself is compiled from, and the build fails if the two disagree — so a page here cannot describe a version that does not exist, or stay quiet about one that does.
Nothing on this site is a mock-up
Every screenshot is a real capture of the real build at phone size, produced by a tool and never retouched. Every fact table is read straight out of the game's own manifest. There is no marketing render anywhere on this site.
A game says where it actually stands
Unreleased is labelled unreleased and unmeasured is labelled unmeasured, on the page, in the words. Where a game can be played is derived from the registry rather than typed, so a place that is not live cannot be advertised as one.
You can play it right now, free, in this browser
Every game here runs in the browser you are reading this in, with nothing to install and no wait. That is how the studio finds out whether a game is worth anyone's evening — by putting the real build in front of them, not a video of it.
About
Canaria Studios is the games arm of De Canaria LLC, a New York company registered in 2026, with one founder behind it. It makes hybrid-casual games that keep one promise the genre routinely breaks: you are never handed a level that cannot be won. Every level is built backward from a solution rather than shuffled and hoped over, and the solution is replayed by simulation across the whole level band before anything ships — so a board that cannot be won never reaches a player.
Every game here is free to play, in a browser, with nothing to install. What any particular build actually does — what it stores, what it sends, whether it carries ads, what it asks you for and in what currency — is stated on that game's own page and on its privacy page, both compiled from the build's own manifest rather than written from memory. They say what is true of the build you are about to play, and they change on the day it does.
What the studio says about itself is generated from the same build it describes, and that is the part you can check rather than take on trust. Each game's privacy page is compiled from the manifest the game is compiled from, and the build fails if the two disagree. Every screenshot is a real capture of the real build at phone size, never retouched. Where something has not happened yet — a store listing, a release date, a player — the page says so plainly. The studio intends to build a great many games and to find out early which ones deserve to be built out: they go where anyone can play them free, they are held to numbers written down before they were built, and what holds attention is grown into something much larger.
Two games built so far, and neither has been released on an app store or a games portal yet — this site is the only place to play them today. The roadmap says what happens next.
Contact
- Player supportdev@thecanaria.com
- Press and businessdev@thecanaria.com
- Help with a gameSupport pages
- Fact sheetsPress kits